Thursday 22 April 2010

Editing Your Animation in Premiere


With any luck most of you will now be thinking about puting your animations together. Here is a link to a tutorial for getting started with Adobe Premiere for those of you who are new to the program

Click here to download it

Monday 12 April 2010

Marking Allocations

Hello everyone! Hope you had a good Easter...

You may find it useful to take a look at the way that your animations will be graded. Below are the areas in which you will be marked and also the percentage for each.

Preparation - 10%

Sophistication of Modelling - 20%

Sophistication of Animation - 30%

Lighting/Cameras/Special Effects - 10%

Materials - 10%

Creativity and Originality - 20%

Thursday 4 March 2010

More advanced Boning and Skinning Techniques

Hey everyone some of you may want to work with bones in much more depth so here are some very usefull resources to help you on your way:

---~Simple Rigging~---
Thanks to Richard Davidson for finding these links

Using bones to animate a leg
Boning the skeleton

2 legged spider
2 legged spider video

Complete Spider
Complete Spider pt2

---~Advanced Rigging~---
Please note: these tutorials are advanced, you will be doing more of this stuff in the third year. Remember that the use of bones is not essential for this module so remember to be concious of the time you spend learning how to use them.

http://www.be-orange.co.uk/tutorials/3D
You will need to download lowPolyMan.obj to complete these tutorials

Character Rigging pt 1
Character Rigging pt 2
Character Rigging pt 3
Character Rigging pt 4
Character Rigging pt 5
Character Rigging pt 6

Applying the Biped

Introduction To Bones


http://www.be-orange.co.uk/tutorials/3D
Follow th above link and download: Bones.zip and torso.obj you will need these to go through the tutorial for riging a simple torso.

Thursday 25 February 2010

Reactor Notes


Hello everyone...

The Reactor note are now available for download: http://www.be-orange.co.uk/tutorials/3D

Thursday 18 February 2010

Morpher Lecture Notes

Hey Everyone, the written notes for the Morpher Modifier are now available to download

http://www.be-orange.co.uk/tutorials/3D

Reactor


Reactor is the Physics Engine which is pre-built into 3D S Max.

With it we can effortlessly create collisions between solid ojects without the pain of keyframing every small movement or rotation.

http://www.be-orange.co.uk/tutorials/3D
Follow the link and downdload "MaxBowl.zip"
You will need this for the class excersize.

when you feel a little more confident with this try your hand at this tutorial: http://www.republicofcode.com/tutorials/3ds/collision_reactor/ This will intruduce you to using the "Reactor Spring" facility also.

Storyboarding

What is a storyboard? It's a place to plan out your digital story in two dimensions. The first dimension is time: what happens first, next, and last. The second is of interaction: how does the voiceover (your story) interact with the images, how do visual transitions and effects help tie together the images, how does the voiceover interact with the musical soundtrack? Any element can interact with any other one, and the storyboard is the place to plan out the impact you intend to make on the audience.


You must plan out your animation in the form of a storyboard! Don't wory about the quality of drawing!, it is only to demonstrate graphically the order and timing of the sequence.

Thursday 11 February 2010

Morpher




Today you will learn how to store animations using the Morpher Modifier.

http://www.be-orange.co.uk/tutorials/3D

Follow the link and download "head.obj"

Path Constraint Re-cap


Hey everyone, The notes for the Path Constraint tutorial are now available for download

http://www.be-orange.co.uk/tutorials/3D

Thursday 4 February 2010

Animation Basics Recap

Hello Everyone

http://be-orange.co.uk/tutorials/3D/

Last weeks lecture is now up in written form for you to download. You will need to master these techniques in the coming weeks.

Wednesday 27 January 2010

Further animation tools...

A very usefull tool is the "dope sheet" this will allow you to easily edit existing animations in real time

Click the link to view the tutorial

3ds Max dope sheet tutorial

Welcome Back!


Hello everyone welcome to semester 2 of 3D Modelling & Animation!

Your challenge is to Animate a one of Aesop's Fables! Aesop is most famous for his "Hair & Tortoise"

http://www.aesops-fables.org.uk/

Click the link above to read through many fables and keep note of the ones which you are fond of.

The animation must apeal to children so think about which fables have morals which would connect with kids of today!