With any luck most of you will now be thinking about puting your animations together. Here is a link to a tutorial for getting started with Adobe Premiere for those of you who are new to the program
Click here to download it
Thursday, 22 April 2010
Monday, 12 April 2010
Marking Allocations
Hello everyone! Hope you had a good Easter...
You may find it useful to take a look at the way that your animations will be graded. Below are the areas in which you will be marked and also the percentage for each.
Preparation - 10%
Sophistication of Modelling - 20%
Sophistication of Animation - 30%
Lighting/Cameras/Special Effects - 10%
Materials - 10%
Creativity and Originality - 20%
You may find it useful to take a look at the way that your animations will be graded. Below are the areas in which you will be marked and also the percentage for each.
Preparation - 10%
Sophistication of Modelling - 20%
Sophistication of Animation - 30%
Lighting/Cameras/Special Effects - 10%
Materials - 10%
Creativity and Originality - 20%
Thursday, 4 March 2010
More advanced Boning and Skinning Techniques
Hey everyone some of you may want to work with bones in much more depth so here are some very usefull resources to help you on your way:
---~Simple Rigging~---
Thanks to Richard Davidson for finding these links
Using bones to animate a leg
Boning the skeleton
2 legged spider
2 legged spider video
Complete Spider
Complete Spider pt2
---~Advanced Rigging~---
Please note: these tutorials are advanced, you will be doing more of this stuff in the third year. Remember that the use of bones is not essential for this module so remember to be concious of the time you spend learning how to use them.
http://www.be-orange.co.uk/tutorials/3D
You will need to download lowPolyMan.obj to complete these tutorials
Character Rigging pt 1
Character Rigging pt 2
Character Rigging pt 3
Character Rigging pt 4
Character Rigging pt 5
Character Rigging pt 6
Applying the Biped
---~Simple Rigging~---
Thanks to Richard Davidson for finding these links
Using bones to animate a leg
Boning the skeleton
2 legged spider
2 legged spider video
Complete Spider
Complete Spider pt2
---~Advanced Rigging~---
Please note: these tutorials are advanced, you will be doing more of this stuff in the third year. Remember that the use of bones is not essential for this module so remember to be concious of the time you spend learning how to use them.
http://www.be-orange.co.uk/tutorials/3D
You will need to download lowPolyMan.obj to complete these tutorials
Character Rigging pt 1
Character Rigging pt 2
Character Rigging pt 3
Character Rigging pt 4
Character Rigging pt 5
Character Rigging pt 6
Applying the Biped
Introduction To Bones

http://www.be-orange.co.uk/tutorials/3D
Follow th above link and download: Bones.zip and torso.obj you will need these to go through the tutorial for riging a simple torso.
Thursday, 25 February 2010
Reactor Notes

Hello everyone...
The Reactor note are now available for download: http://www.be-orange.co.uk/tutorials/3D
Thursday, 18 February 2010
Morpher Lecture Notes

http://www.be-orange.co.uk/tutorials/3D
Reactor

Reactor is the Physics Engine which is pre-built into 3D S Max.
With it we can effortlessly create collisions between solid ojects without the pain of keyframing every small movement or rotation.
http://www.be-orange.co.uk/tutorials/3D
Follow the link and downdload "MaxBowl.zip"
You will need this for the class excersize.
when you feel a little more confident with this try your hand at this tutorial: http://www.republicofcode.com/tutorials/3ds/collision_reactor/ This will intruduce you to using the "Reactor Spring" facility also.
http://www.be-orange.co.uk/tutorials/3D
Follow the link and downdload "MaxBowl.zip"
You will need this for the class excersize.
when you feel a little more confident with this try your hand at this tutorial: http://www.republicofcode.com/tutorials/3ds/collision_reactor/ This will intruduce you to using the "Reactor Spring" facility also.
Storyboarding

You must plan out your animation in the form of a storyboard! Don't wory about the quality of drawing!, it is only to demonstrate graphically the order and timing of the sequence.
Thursday, 11 February 2010
Morpher

Today you will learn how to store animations using the Morpher Modifier.
http://www.be-orange.co.uk/tutorials/3D
Follow the link and download "head.obj"
Path Constraint Re-cap

Hey everyone, The notes for the Path Constraint tutorial are now available for download
http://www.be-orange.co.uk/tutorials/3D
Thursday, 4 February 2010
Animation Basics Recap
Hello Everyone
http://be-orange.co.uk/tutorials/3D/
Last weeks lecture is now up in written form for you to download. You will need to master these techniques in the coming weeks.
http://be-orange.co.uk/tutorials/3D/
Last weeks lecture is now up in written form for you to download. You will need to master these techniques in the coming weeks.
Wednesday, 27 January 2010
Further animation tools...
A very usefull tool is the "dope sheet" this will allow you to easily edit existing animations in real time
Click the link to view the tutorial
3ds Max dope sheet tutorial
Click the link to view the tutorial
3ds Max dope sheet tutorial
Welcome Back!
Hello everyone welcome to semester 2 of 3D Modelling & Animation!
Your challenge is to Animate a one of Aesop's Fables! Aesop is most famous for his "Hair & Tortoise"
http://www.aesops-fables.org.uk/
Click the link above to read through many fables and keep note of the ones which you are fond of.
The animation must apeal to children so think about which fables have morals which would connect with kids of today!
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