Hey everyone some of you may want to work with bones in much more depth so here are some very usefull resources to help you on your way:
---~Simple Rigging~---
Thanks to Richard Davidson for finding these links
Using bones to animate a leg
Boning the skeleton
2 legged spider
2 legged spider video
Complete Spider
Complete Spider pt2
---~Advanced Rigging~---
Please note: these tutorials are advanced, you will be doing more of this stuff in the third year. Remember that the use of bones is not essential for this module so remember to be concious of the time you spend learning how to use them.
http://www.be-orange.co.uk/tutorials/3D
You will need to download lowPolyMan.obj to complete these tutorials
Character Rigging pt 1
Character Rigging pt 2
Character Rigging pt 3
Character Rigging pt 4
Character Rigging pt 5
Character Rigging pt 6
Applying the Biped
Thursday, 4 March 2010
Introduction To Bones

http://www.be-orange.co.uk/tutorials/3D
Follow th above link and download: Bones.zip and torso.obj you will need these to go through the tutorial for riging a simple torso.
Thursday, 25 February 2010
Reactor Notes

Hello everyone...
The Reactor note are now available for download: http://www.be-orange.co.uk/tutorials/3D
Thursday, 18 February 2010
Morpher Lecture Notes
Hey Everyone, the written notes for the Morpher Modifier are now available to downloadhttp://www.be-orange.co.uk/tutorials/3D
Reactor

Reactor is the Physics Engine which is pre-built into 3D S Max.
With it we can effortlessly create collisions between solid ojects without the pain of keyframing every small movement or rotation.
http://www.be-orange.co.uk/tutorials/3D
Follow the link and downdload "MaxBowl.zip"
You will need this for the class excersize.
when you feel a little more confident with this try your hand at this tutorial: http://www.republicofcode.com/tutorials/3ds/collision_reactor/ This will intruduce you to using the "Reactor Spring" facility also.
http://www.be-orange.co.uk/tutorials/3D
Follow the link and downdload "MaxBowl.zip"
You will need this for the class excersize.
when you feel a little more confident with this try your hand at this tutorial: http://www.republicofcode.com/tutorials/3ds/collision_reactor/ This will intruduce you to using the "Reactor Spring" facility also.
Storyboarding
You must plan out your animation in the form of a storyboard! Don't wory about the quality of drawing!, it is only to demonstrate graphically the order and timing of the sequence.
Thursday, 11 February 2010
Morpher

Today you will learn how to store animations using the Morpher Modifier.
http://www.be-orange.co.uk/tutorials/3D
Follow the link and download "head.obj"
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