Thursday, 4 March 2010

More advanced Boning and Skinning Techniques

Hey everyone some of you may want to work with bones in much more depth so here are some very usefull resources to help you on your way:

---~Simple Rigging~---
Thanks to Richard Davidson for finding these links

Using bones to animate a leg
Boning the skeleton

2 legged spider
2 legged spider video

Complete Spider
Complete Spider pt2

---~Advanced Rigging~---
Please note: these tutorials are advanced, you will be doing more of this stuff in the third year. Remember that the use of bones is not essential for this module so remember to be concious of the time you spend learning how to use them.

http://www.be-orange.co.uk/tutorials/3D
You will need to download lowPolyMan.obj to complete these tutorials

Character Rigging pt 1
Character Rigging pt 2
Character Rigging pt 3
Character Rigging pt 4
Character Rigging pt 5
Character Rigging pt 6

Applying the Biped

Introduction To Bones


http://www.be-orange.co.uk/tutorials/3D
Follow th above link and download: Bones.zip and torso.obj you will need these to go through the tutorial for riging a simple torso.

Thursday, 25 February 2010

Reactor Notes


Hello everyone...

The Reactor note are now available for download: http://www.be-orange.co.uk/tutorials/3D

Thursday, 18 February 2010

Morpher Lecture Notes

Hey Everyone, the written notes for the Morpher Modifier are now available to download

http://www.be-orange.co.uk/tutorials/3D

Reactor


Reactor is the Physics Engine which is pre-built into 3D S Max.

With it we can effortlessly create collisions between solid ojects without the pain of keyframing every small movement or rotation.

http://www.be-orange.co.uk/tutorials/3D
Follow the link and downdload "MaxBowl.zip"
You will need this for the class excersize.

when you feel a little more confident with this try your hand at this tutorial: http://www.republicofcode.com/tutorials/3ds/collision_reactor/ This will intruduce you to using the "Reactor Spring" facility also.

Storyboarding

What is a storyboard? It's a place to plan out your digital story in two dimensions. The first dimension is time: what happens first, next, and last. The second is of interaction: how does the voiceover (your story) interact with the images, how do visual transitions and effects help tie together the images, how does the voiceover interact with the musical soundtrack? Any element can interact with any other one, and the storyboard is the place to plan out the impact you intend to make on the audience.


You must plan out your animation in the form of a storyboard! Don't wory about the quality of drawing!, it is only to demonstrate graphically the order and timing of the sequence.

Thursday, 11 February 2010

Morpher




Today you will learn how to store animations using the Morpher Modifier.

http://www.be-orange.co.uk/tutorials/3D

Follow the link and download "head.obj"